Mobile Monetization

How to download Admob SDK

So a while back I needed to grab a new copy of the Admob SDK, I had a hard time finding it on there site.  Hopefully this will help someone:

  1. Login to Admob
  2. Go to the Sites and Apps Page (Should be default login page)
  3. Mouse over one of your apps, and click the “Manage Settings” button
  4. To the right of your publisher ID is a link that says “Get Publisher Code”  click this link.
  5. Click the button that says Download AdMob Android SDK.

-James

Monday, December 20th, 2010 Ad Networks, AdMob, Android, Mobile Monetization No Comments

Google AdSense Ads are now in Admob!

Logging in to Admob today, I got a really nice message:

Google AdSense Ads Enabled

Congratulations! Apps in your account have been enabled to serve Google AdSense ads. For any unfilled ad request, AdMob will attempt to serve Google AdSense ads to help improve your fill rate. No further changes are required on your part. This program applies the Google AdSense Online Terms and Conditions. You can change your Google AdSense ad settings at anytime. Go to “Manage Settings” for your iPhone or Android apps and then click on the “App Settings” tab

Here a few tips to remember:

  • Stats for Google AdSense ads will be consolidated with your existing AdMob network ads, including all revenue and impressions.
  • Reporting for Google AdSense ads will be delayed by up to 48 hours.
  • AdMob ad filters will not apply for any Google AdSense ads served to your app.
  • More information is available here.
Saturday, December 18th, 2010 Ad Networks, AdMob, AdSense, Android, Mobile Monetization No Comments

Video ads from Admob.

While playing Angry Birds the other day, a video ad came on during the startup.  I haven’t been able to find much information about Admob video ads, so if you know anything please leave a comment and share with the world.

-James

Monday, November 22nd, 2010 Ad Networks, AdMob, Android, Mobile Monetization No Comments

Admob has ad filters turned on by default.

When I started using Admob, my fill rate was around 70% and my erpm was very low.  One way I increased my fill rate and erpm was to enable “Age Appropriate Ads“  on my apps.  I’m not a big fan of the ads, they tend to be flirty PG-13 stuff.  Admob defines them as:

An ad is designated age appropriate when the content or service promoted is not suitable for all audiences. Examples of age appropriate advertising are gambling and personals ads. AdMob does not accept ads that promote adult products or services.

Turning on the age appropriate ads doubled my erpm (from $.02 to $.05) and bumped my fill rate to 99.7%

To adjust your filters you need to login to admob, click the marketplace link, hover over your application, click the manage settings button, then click the “Category / Type Settings” link.  The age appropriate ads are at the bottom.  By default they are turned off.

-James

 


Thursday, September 30th, 2010 Ad Networks, AdMob, Mobile Monetization 6 Comments

Size of Admob network

So I finally made it to the bank to cash my admob checks.  I had two checks, one from July and one from August.  When I looked at the difference in check numbers it was under 900.  Admob also offers deposits via paypal, so of course they have more than 900 clients.  My guess is that most users of admob are small developers and Admob has under 1500 clients, but thats just a guess.  I found this page from 2007 which said that Admob has over 1000 publishers working with them, so it would seem that publisher growth has slowed a bit?  What do you think?

-James

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Sunday, September 26th, 2010 Ad Networks, AdMob, Mobile Monetization No Comments

More Android Dev Numbers

Here is some more income numbers from the guy that made ATK.  He’s making about 80K a year.  WOW!

-James

Monday, August 23rd, 2010 Android, Mobile Monetization No Comments

Android Dev Numbers

Here is some actualy numbers for another android developer.  He is doing much better then I am!

-James

Friday, August 20th, 2010 Android, Mobile Monetization No Comments

Motorola Droid Bug – Publishing Livewall paper on Android Market

Photo of the Day wasn’t showing up on the market no matter what I tried.  It turns out that Moto Droid /Milestone has a bug where it thinks it dosn’t support live wall papers.  (See here and here too)

What your supposed to do is have this in your applications manifest if your app requires a live wallpaper:

<uses-feature android:name=”android.software.live_wallpaper” />

Unfortanlty the Moto Droid has a bug and dosn’t support it, so if you place it in the manifist, it dosn’t showup in the market for all the orginal droid users out there.

You might think its as simple as removing the line and just using the uses sdk tag, but that dosn’t work because not all the 2.1 phones support live wallpapers.  For some reason the droid eris and Samsung Moment don’t.  Crazy.  What where they thinking.  When I think of 2.1 I think of live wallpapers!

-James

FYI – Developers can’t download their own paid apps from Android Market.

FYI – Developers can’t download their own paid apps from the Android Market. Solution: create a second Google account. Levitra Online Sucks I know.
-James

Wednesday, July 21st, 2010 Android, Mobile Monetization No Comments

Good artical about the mobile developement community

This article raises some good points about how there is intense competition on Android and iPhone, but other platforms have larger installed bases and more market share.  Apparently Android is easy to use from the development standpoint.  About 25 % of developers said their revenue is good. An equal percentage said it was poor.

-James

Monday, July 5th, 2010 Android, iPhone, Mobile Monetization No Comments
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